

- #KART RACING PRO ENABLE VR DRIVERS#
- #KART RACING PRO ENABLE VR DRIVER#
- #KART RACING PRO ENABLE VR PC#
With the HTC Vive Pro and headphones on, you also have a couple of Vive Tracker sensors on the back of each of your hands. As a VR experience, it’s up there with the best we’ve played: and perhaps a sign that VR’s medium-term future is arcade based. So let’s cut to the chase – what’s it like to play? Well, absolutely freaking mind-meltingly awesome is the answer. And as a HTC exec told us at the launch – this is about getting more people enjoying VR experiences, and building up the VR arcade experience outside of Japan.
#KART RACING PRO ENABLE VR PC#
While HTC is a leader in the VR space, its headsets are still far from ubiquitous – with a £799 price tag, requiring a top-spec PC to play – it’s not positioned for the average Mario Kart fan. The four-player experience resembles most arcade racers (sit on car, steering wheel, brake and accelerator) with the addition of a HTC Vive Pro headset – and has a permanent home at the Hollywood Bowl O2 London.Įssential reading: Best HTC VR games and experiences It’s been an ever-present on Nintendo consoles since 1992 – so its virtual reality debut was something of a watershed moment for the medium.Ī VR-arcade experience only for now, Mario Kart VR has only been available in the bright-lights of Shinjuku, Tokyo – but it’s now hit the UK, as it rolls out across Europe.
#KART RACING PRO ENABLE VR DRIVERS#
Masters of Shapes previously collaborated with Castrol Edge to create the Titanium Strong Virtual Racers project, where professional drivers used VR headsets to race one another in real-time while on different physical tracks.When it comes to gaming, nothing quite matches the legacy and longevity of Mario Kart. As of right now, there’s only the one post apocalyptic Tokyo environment available, but the team has already expressed interest in offering various other environments to race through, most likely something tropical. VR racing has been under testing at the K1 Speed Gardena location since September 5th with plans to release publicly sometime next year. Traps, such as fire, have the opposite effect, limiting the karts speed and costing players valuable time. Power-ups, such as as speed boosts, also affect the mobility of the vehicle so when a player drives over a speed boost marker in-game, their vehicle speeds up in the real-world.

This means that as the player turns their steering wheel in real-life, the virtual wheel turns as well. Using an Arduino-compatible board referred to as the Teensy, the program is able to read any changes in the steering, throttle, or brake and respond in real-time.
#KART RACING PRO ENABLE VR DRIVER#
Over the course of six weeks, Master of Shapes Lidar scanned the entire 190 ft by 160 ft racetrack before outfitting the perimeter with 28 individual cameras to track driver positions while in VR. One major goal for the team was to introduce a certain level of gamification that would be impossible to recreate in a standard go-kart experience. Intel and Master of Shapes are currently testing the VR racing experience at K1 Speed’s racetrack in Gardena, California, allowing lucky participants to race through a post apocalyptic Tokyo environment, complete with speed boosts, lasers, scattered wreckage, wildfires, and plenty of synth wave music. Similar to existing arcade-style racing games, the VR track is riddled with various power ups to obtain and hazards to avoid.

Last month we had the opportunity to check out Master of Shapes’ VR go-kart experience, a bold new location-based venture that blends virtual reality racetracks with real-world racing.ĭeveloped in partnership with Intel, K1 Speed, and Black Trax, the one-of-a-kind experience allows participants to race against the clock as they navigate a virtual environment mapped to a real-world track.
